AI Insights · Timothy · March 2024
Top 5 Co-op Games on iOS in Brazil Q1 2024
Discover the performance of the top 5 co-op games on iOS in Brazil during Q1 2024, including trends in weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 co-op games on iOS in Brazil showcased varying trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, highlights the performance of these popular games in the Brazilian market.
Roblox from Roblox Corporation experienced fluctuations in weekly revenue, peaking at around $244K in the second week of January and ending the quarter with approximately $193K. Weekly downloads saw a high of about 81K at the beginning of January, with a gradual decline to around 63K by the end of March. Active users remained robust, starting the quarter at approximately 927K and closing at around 951K.
Supercell's Brawl Stars saw a notable increase in weekly revenue towards the end of the quarter, reaching nearly $129K in the final week of March. Downloads also trended upwards, from about 29K in early January to approximately 44K by the end of March. Active user numbers climbed steadily, starting at around 301K and peaking at approximately 434K.
Clash Royale, another title from Supercell, had a more stable revenue trend, starting the quarter with about $62K and ending at around $41K. Weekly downloads were relatively consistent, fluctuating between 19K and 27K. Active users showed a slight decline from approximately 846K in early January to around 795K by the end of March.
Supercell's Clash of Clans exhibited stable revenue, with weekly earnings ranging from $36K to $53K throughout the quarter. Downloads showed a slight increase, starting at around 8.9K and peaking at about 10.5K in early March. Active users remained steady, with figures hovering around the 400K mark and ending the quarter at approximately 414K.
Lastly, eFootball™ 2024 from KONAMI had a consistent weekly revenue, peaking at around $49K in late January. Weekly downloads fluctuated, with a high of approximately 22K in the last week of March. Active users showed moderate stability, starting at around 379K and ending the quarter at approximately 399K.
For more detailed insights and data, visit Sensor Tower.